﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace oLGame.Game.Items.Weapons
{
    class Weapon : Item
    {
        protected int minimumDamage, maximumDamage;
        // WeaponType weaponType;

        public Weapon(int minDamage, int maxDamage)
        {
            MinimumDamage = minDamage;
            MaximumDamage = maxDamage;
        }

        public int MinimumDamage
        {
            get { return minimumDamage; }
            set { minimumDamage = value; }
        }

        public int MaximumDamage
        {
            get { return maximumDamage; }
            set { maximumDamage = value; }
        }
    }
}
